In System Preferences I added Karabiner-Elements as a login item, and it does indeed launch. However, it also opens the Karabiner window when I log into my computer. This is undesirable, as I don’t. Karabiner Elements 13.3.0 - MacBook keyboard remapper. Download the latest versions of the best Mac apps at safe and trusted MacUpdate. If you're using Karabiner-Elements, this might register it as a keyboard as well, causing issues. Open Karabiner - Devices - Basic Configuration and untick your mouse in that list. Open Karabiner - Devices - Basic Configuration and untick your mouse in that list.
This is a preview of a ScreenCastsOnline tip video. We publish a free tip video each Tuesday and a full 30 - 50 minute Apple related video tutorial for Scree. After running sudo chflags noschg 'Karabiner-Elements.app', couldn't delete with Move to Trash, but sudo rm -rf Karabiner-Elements.app deleted the app. Same for EventViewer. The uninstall script didn't work, maybe because I'd already deleted most of the app by hand. All this in Catalina.
- DESCRIPTION
- How to Use the DSL Interface
- List of Methods for Actions
- How to Use the DSL Interface
- METHODS
- INSTALLATION
- Step 2: Install the JSON::Karabiner package
- SUPPORT
JSON::Karabiner - easy JSON code generation for Karabiner-Elements
Below is an executable perl script that generates a json file that can be read by Karabiner-Elements. You can copy and paste this code to your local machine, modify it if you wish, and execute it. Note that you must first install the JSON::Karabiner
package (see the 'INSTALLATION' section below).
This script is easy to understand even if you have no experience with Perl, or any programming langauge, for that matter. But don't hesitate to file an issue if you need asssistance.
Save this code to a file on your computer and be sure to make the script executable with:
Then execute this script with:
from the same directory where this script is saved.
After this script is run, a json file called my_awesome_karabiner_mod.json should now be sitting in the assets/complex_modifications directory as long as you have Karbiner-Elements installed to the default directory (see the set_save_dir
method if you don't). Now open the Karabiner-Elements app on your Mac to install the new rule.
Ready to give is try? Follow the 'INSTALLATION' instructions to get started.
Karabiner stores rules for its modifications in a file using a data format known as JSON which is painstaking to edit and create. JSON::Karabiner eases the pain by letting Perl write the JSON for you. If you aren't familar with Perl, or programming at all, don't worry. There are examples provided that you can follow so no programming knowledge is necessary. The 10 or 20 minutes you spend learning how to install and use this module will pay off in spades.
A Karabiner JSON complex modification file stores the rules for modifying the keyboard in a data structure called 'manipulators.' Therefore, most of methods you write will add data to the manipulator data structure. JSON::Karabiner
can then write the JSON to a file and then you can load the rules you generate with your script with the Kabrabiner-Elements program.
Below are descriptions of the methods used on manipulators.
add_action
methodfor adding the from/to actions to the manipulator
add_condition
methodfor adding manipulator conditions
add_parameter
methodfor adding maniplator parameters
add_description
methodfor adding a description to the manipulator
After you run a add_action
or add_condition
method, you will need to run additional methods that will be applied to the last action or condition you added.
It will be very helpful if you have a basic familiarity with the Karabiner manipulator definition to gain an understanding of which methods to run. See the Karabiner complex_modification manipulator documentation for more information.
DSL Interface
As of version 0.011, JSON::Karabiner moved to a DSL (domain specific language) interface to make writing scripts even easier. Please see the 'SYNOPSIS' for an example of how to use the DSL. Note that the older object-oriented interface, though currently deprecated and undocumented, is still fully functional (or should be, in theory).
How to Use the DSL Interface
There are two parts to a DSL inteface: the method and the list of arguments you are passing to the method. You can think of the method as the action you want to take and the arguments as the data 'nouns' you want to store or process.
Methods that add data to the manipulator begin with add_
followed by a string of characters that corresponds to properties outlined in the Karabiner documentation. For example, to add a key_code
property, you write:
Here, the action is add_key_code
and the data is the character 't'. Note that the method call must end in a semicolon. Each argument you pass must be surrounded by apostrophes. Or, if you want to avoid the pain of having to type apostrophers, you can use Perl's qw
function:
It bears repeating that methods that apply to actions (or condtions) are automatically assigned to the most recent action (or condition) that was created. In other words, if your have:
The key code will be added to the from
action. If you wish apply it to the to
action, simply move the add_key_code
line immediately after the to
action. This same rule applies for condtions as well as actions. Any method that adds data to a condtion will get added to the last condition created.
List of Methods for Actions
The following methods apply to actions (e.g. from
, to
, to_if_alone
etc.)
From methods
The following methods are for the from
action:
- add_any
- add_consumer_key_code
- add_key_code
- add_mandatory_modifiers
- add_optional_modifiers
- add_pointing_button
- add_simultaneous
- add_simultaneous_options
To methods
The following methods are for the to
action (includes to_if_alone
, to_if_held_down
to_after_key_up
, to_delayed_if_invoked
, to_delayed_if_canceled
):
- add_consumer_key_code
- add_key_code
- add_modifiers
- add_mouse_key
- add_pointing_button
- add_select_input_source
- add_set_variable
- add_shell_command
List of Methods for Conditions
The following methods will add data to the most recently created condition in the script.
- add_bundle_identifiers
- add_description
- add_file_path
- add_identifier
- add_input_source
- add_keyboard_types
- add_value
- add_variable
For further details on each these methods, including the arguments they take, please see the appropriate perl doc page:
- conditions
Multiple manipulators
The DSL interface makes it easy to include multiple manipulator in a single rule. Follow this pattern:
All the manipulators will be added to the same file name.
Notice that you can group multiple manipulators under the same rule name. A new manipulator that is added will inherit the rule name of the last rule name set with the set_rule_name
method.
Writing to the JSON file
As shown in the example above, a write_file
Standard laptops & desktops driver download for windows. is called to write out your JSON file.
set_filename($filename)
This method override the default setting for the name of the .json file where the script will save the generated json code. By default, the .json file will share the same file prefix of your script name. So if your script is named my_script.pl
, the json file will be named my_script.json
.
Example usage:
If you do not provide the .json file extension, it will be automatically attached for you.
set_save_dir($directory_path)
This mehtod is only needed if you have Karabiner-Elements installed in a non-standard directory and you need to override the default of ~/.config/karabiner/assets/complex_modifications
.
Example usage:
set_title($rule_title)
This sets the rule title your manipulators are grouped under. It is used by Karabiner-Elements to organize your rules in the graphical user interface.
Example usage:
Is Karabiner Elements Safe
set_rule_name($rule_name)
Manipulators are assinged to individual rule names. These rule names, or descritpions, are grouped under the rule title. You can have many manipulators assigned to one rule name. Newly create manipulators are assigned to the last rule name set with the set_rule_method
.
Example usage:
new_manipulator()
Example usage:
This method creates a new manipulator. It must be called before adding actions, conditions and parameters.
add_action($type)
There are seven different types of actions you can add:
The most frequently used actions are the first four listed above. You must create a from
action to your manipulator. The from
action contains the keystrokes you want to modify. The other to
actions describe what the from
keystroke actions will be changed into. See the Karabiner documentation for more information on these actions.
Once these actions are created, you may run methods to that add additional data to them to modify their behavior. Consult the documentation for the different actions for a listing and description of those methods:
add_condition($type)
Conditions make the modification conditional upon some other bit of data. You can add the following types of conditions:
Once the conditions are created, you can add data with additional methods. See the additional documenation for these methods and the arguments they accept:
Consult the Karabiner documentation to understand how they modifty the behavior of the actions.
add_parameter($name, $value)
Parameters are used by Karabiner to change various timing aspects of the actions. Four different parameters may be set:
See the Karabiner documentation for more details.
add_description($description)
Adds a description to the manipulator data structure:
This description is not visible inside Karabiner-Elements apps.
write_file([$title], [$filename])
This method writes all the manipulator objects out to a .json file.
Example usage:
This method will overwrite pre-existing files with the same name without warning, so be sure the file name is unique if you don't want this to happen.
The title argument is not required if it has already been set with the set_title
method, otherwise it is required. The $filename
argument is always optional and will default to the what was set with set_filename
or, if that method wasn't used, than the filename will inherit the prefix from the name of the script. The .json extension is required for this method and cannot be omitted.
This software is written in Perl and bundled as a package called JSON::Karabiner
. If you are not familiar with installing Perl packages, don't worry. Just follow this simple two-step process:
Step 1: Ensure the cpanm
command is installed:
Run the following command from a terminal window:
If the terminal reponds with the path to cpanm
, proceed to Step 2.
If the cpanm
command is not installed, copy and paste one of the following three commands into your terminal window to install it:
If you are unsure what the best option is for installing cpanm
, consult its documentation for more help.
Step 2: Install the JSON::Karabiner
package
Now issue the following comamdn to install the software:
After issuing the cpanm
command above, you should see a success message. If so, you can start using cpanm JSON::Karabiner and start using it in local Perl scripts you write. If you get errors about lack of permissions, try running:
If you still get weird errors, it may be a bug. Please report your issue to the issue queue.
Karabiner Elements Mac
Other install methods
This module can also be installed using the older cpan
command that is already on your Mac. See how to install CPAN modules for more information.
version 0.018
This module is currently in alpha release and is actively supported and maintained. Suggestion for improvement are welcome. It is known to generate valid JSON that allow Karabiner to import rules from the file generated for at least simple cases and probably more advanced cases as well.
Many improvements are in the works. Please watch us on GitHub.
Karabiner Elements Macros
Perldoc
You can find documentation for this module with the perldoc command.
Websites
The following websites have more information about this module, and may be of help to you. As always, in addition to those websites please use your favorite search engine to discover more resources.
MetaCPAN
A modern, open-source CPAN search engine, useful to view POD in HTML format.
Source Code
The code is open to the world, and available for you to hack on. Please feel free to browse it and play with it, or whatever. If you want to contribute patches, please send me a diff or prod me to pull from your repository :)
Though this software is still in an alpha state, it should be able to generate code for any property with the exception of the to_after_key_up
key/value use for the simultaneous options behavior due to uncertainty in how this should be implemented. If you need this feature, generate your json code using this script as you normally would and then manually edit it to insert the necessary json code.
Steve Dondley <s@dondley.com>
This software is copyright (c) 2020 by Steve Dondley.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.
To install JSON::Karabiner, copy and paste the appropriate command in to your terminal.
For more information on module installation, please visit the detailed CPAN module installation guide.
- For macOS Big Sur (11.0)
- For macOS Catalina (10.15.6 or later)
- For macOS Catalina (10.15)
- For macOS Mojave (10.14)
- For macOS High Sierra (10.13)
- For macOS Sierra (10.12)
- For macOS El Capitan (10.11)
- For macOS El Capitan (10.11)
- For macOS Yosemite (10.10)
- For macOS Mavericks (10.9)
macOS 10.15.6 or later is required.