In this Blender 2.9 tutorial jayanam shows how to use the new Multires Sculpting feature for creating the straps of a stylized axe.
- In Blender 2.9, you find all the significant improvements from the past months with more polished user experience and cutting-edge technologies. From an artificial intelligence helper (OptiX) to improve renders and get faster images to new ways to perform old techniques like the extrude (Manifold).
- Normals play an important role in defining and repairing a model in Blender. Learn all about Blender's recalculate normals feature.
Blender 2.91
With the recent release of Blender 2.90 there are now two active versions of the application available for use; the current Blender 2.9+ release and Blender 2.83 LTS (‘LTS’ = Long Term Support).
Blender 2.9a
Basically the multiresolution modifier is available in Blender since 2.49 but in 2.9x it is really usable for Multires Sculpting.
The advantage is now in Blender 2.9 – beside the great performance – that the base mesh (the lowest subdivision level) of the model is adjusted when activating the feature “Sculpt Base Mesh”:
Blender 2.9
So the workflow is to subdivide the mase mesh (in this example 5 levels were used) to increase the resolution of the mesh to be able to sculpt the details. When changing the topology a lot e.g. when moving it around you enable the Sculpt base Mesh – so that the base mesh is adjusted according to the high poly mesh.
Blender 2.9 Remove Doubles
Another option is to press the button Apply Base to make the base mesh fit the high poly mesh after you sculpted on higher subdivision level.
The next tutorial will be about exporting the high and low poly models as FBX and then do an automatic unwrapping in Substance Painter, before baking the mesh maps and adding a smart material for texturing.